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Map development

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[edit] Map making SM3

SM3 (Spring Mapformat 3) is getting allong nicely and maps using this format can be made. The following is documented so far.

Image:sm3-minimap-thumb.jpg


[edit] Map making, SMF

Maps, are a complex mixture of heightmaps and textures. Fortunately, there are several people who share their knowledge with us. There few tutorials will make your life as mapper a lot better.

[edit] Skyboxes

[edit] Full Guides For Map Making

[edit] Specific Guides

Features. Stones, rocks, trees, for your map can be found in This thread

[edit] Tools

You can always find out which x/y coordinates are good while starting spring and having a look at the mouse cursor coordinates.

[edit] Mappers Clan

Map Making Guild: That weird fish aGorm set up a clan for poor mappers that can't get into a clan on there gaming merit... (Mainly for himself therefor...)

[edit] Reference and FAQs


TIPS:

A useful tip, on almost every map in a 1v1 you will start opposite your opponent unless you choose your position. this is because random order simply randomly distributes players at the default start points which in almost every map are opposite each other. One exception that I know of is flooded desert where you both start on the left hand island.


Make sure that your map's ideas and game-play is sound before you release it for good. Do a lot of beta testing and learn about good level design! You can learn about what makes a good map by playing on good maps, so play often and map well. -url00


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This page has been accessed 9,410 times. This page was last modified 17:21, 8 April 2008.