Cursors for Spring are stored in the anims subdirectory. They are simply in Windows .BMP format. To make animated cursors, just make a sequence where the filenames start with '_0' at the end of the first in the sequence, going on sequentially until the last frame.
Here's a list of the various cursor names used in the game:
| Sequence name | Description |
|---|---|
| cursorattack_0 | Attack Command Cursor |
| cursorcapture_0 | Capture Command Cursor |
| cursordefend_0 | Guard Command Cursor |
| cursormove_0 | Move Command Cursor |
| cursornormal_0 | Default (unactive) cursor |
| cursorpatrol_0 | Patrol Command Cursor |
| cursorpickup_0 | Load Command Cursor |
| cursorreclamate_0 | Reclaim Command Cursor |
| cursorrepair_0 | Repair Command Cursor |
| cursorrevive_0 | Revive (resurrect) Command Cursor |
| cursorunload_0 | Unload Command Cursor |
Cursors should generally be limited to 16x16 to 32x32 pixels in size, but there is no limit. To make transparent sections, use the color (in RGB order) 84, 84, 252. Even if there is only one cursor in your sequence, it must have the _0 at the end of its name. All cursors must also be present in one form or another, even if they are not used by your mod or else Spring will whine.
