PathFinder
Spring.RequestPath
( string "MoveTypeName" | number moveID, number start_x, number start_y, number start_z, number end_x, number end_y, number end_z [, number radius = 8 ] ) -> nil | pathObject path (see bellow)
Path UserData Object
Path.GetEstimatedPath
( ) -> nil | {
[1] = { x,y,z }, ...
},{
[1] = startIdxOfDetailedPath,
[2] = startIdxOfDetailedEstimatedPath1,
[3] = startIdxOfDetailedEstimatedPath2,
}
GetUnitEstimatedPath() returns 2 tables:
1 table with the waypoints and 1 table with 3 indices (in the waypoint table)
when a new (more lazy) pathfinding algorithm begins.
So the waypoint table contains 3 different levels of details.
Path.Next
( number pos_x, number pos_y, number pos_z, [, number radius = 0 ] ) -> nil | number x, number y, number z
