Logo
Spacer News Wiki Features F.A.Q. Team members Screenshots Download Messageboard Bug tracker Submit files
Top divider

AIs

http://static4.filefront.com/ffv6/player/vp_embed.swf?v=628634&autorun=true

1211231230.jpg

Contents

[edit] General

Installing Skirmish AI's - How to install a Skirmish AI for Spring

Using Skirmish AI's - How to start games with skirmish AIs

Using GroupAI's - What're GroupAI and how do you use them?

AI Development - Lots of information about developing AIs for Spring.

[edit] GlobalAI/SkirmishAI

[edit] In Active Development

(in alphabetical order)

AAI - latest version v0.86, developed by Submarine

KAIK - based on KAI by Krogothe, developed by Kloot

NTai - the longest running AI from AF

RAI - latest version v0.553, developed by Reth

JAI - alpha, Java GlobalAI interface wrap, developed by hoijui

[edit] No Longer In Development

(none of those AIs will work with the current spring release version)

CSAI - C# AI written by Hugh Perkins

JCAI - An AI by Zaphod, currently not being developed

KAI - Originally created by Krogothe

MyAI - An earlier AI started by Berion

OTAI - V1.13 Veylon, An AI aimed at emulating the AI in OTA.

QAI - V2.42 A half finished AI written by Qman

SAI - V0.15 Created by Spectre

TSI - A polish project originally based on SAI

TAI - The original AI by AF, replaced by NTai

ZcAIn - made by Cain, currently out of development

Random enemies - Generates random enemies at enemy starting positions who then seek you out.


[edit] Planned For Development

Epic - Next Gen AI planned by AF



[edit] GroupAI

[edit] Included With Spring

Metal Maker AI - bundled with spring,it turns metal makers on and off to prevent energy stall

Simple Formation - Keeps units in a grid formation

Central Build AI - Handles a group of construction units

Radar AI - Alerts you when an enemy units enters LOS / radar range

MexUpgrader AI - Automatically updates your metal extractors to moho mines

Economy AI - This AI will build resources for you

Report Idle AI - Builders report idle when they're out of task to do.


[edit] Not Included with Spring

ETA AI - Displays estimated time of arrival for units, by AF

Map Exporter - Exports a heightmap and featuremap ingame, by AF

Cursor AI - Displays your cursor to your allies among other things, by AF

AF Metal AI V3 - An improved version of the metalmaker AI that uses efficiency based choices, and also displays symbols telling when units havent the energy to fire weapons, by AF

UnitDef Exporter - Exports all the data stored in the engine for a mod to textfiles by AF

Dynamic Background Music Group AI - Plays music in the background based upon selected files in conjunction with ingame activity, by AF

<- Back to Main page

Retrieved from "http://spring.clan-sy.com/wiki/AIs"

This page has been accessed 40,943 times. This page was last modified 06:19, 26 May 2008.