Here is a list of the people working on the TA Spring project, together with some information such as what we have done so far and what we are working on.
If you want to contact the team, you can:
- Post on the message board. Recommended for most questions, for example coding questions, project questions or whatever.
- Join #sy on QuakeNet IRC. Probably the easiest way to get in direct contact with a team member.
- Send mail to
. Not recommended if you want an answer since we only read mail sporadically and it is a shared mailbox, i.e. we always think that someone else in the team has answered already resulting in no answer at all... :-O
- You can also contact a specific person directly through the information provided below...
This information may or may not be completely accurate!
Current members
Programmer
Wrote current lobby server/client
Programmer
Have written the virtual machine that runs the TA animation scripts. And some other minor things. :)
Currently working on the website!
Programmer
Originally wrote a global AI (JCAI), now doing general spring stuff...
Bugfixing, getting the linux port working on windows, supporting the unit formats, and discussing cool new stuff to add.
Non programming programmer
Not doing anything constructive at the moment besides harassing the others with wacky ideas and suggestions...
Programmer
Wrote the original Spring engine and now divides his time between programming and awakening Yeha from his constant naps.
Programmer
Working on fixing sync errors between Windows and Linux, implementing a resync system, and doing generic maintenance stuff of spring engine, like applying patches and fixing bugs, with some small features in between, which are often Linux related.
Also set up and maintains buildbot to help the Windows devs test their code on Linux, autogenerate windows builds after each commit, and to update the doxygen docs nightly.
Programmer
Implemented LuaUI, LuaCob, LuaGaia, and LuaRules
Revamped the keybinding system and added minimap controls.
Added the special WAIT commands, queued ground attacks, queued SELFDs.
Slowly making most everything in-game tunable (shadows, water, volume, etc...)
Programmer
Moooooooooooo
Retired / missing members
Factotum
Currently doing everyday bug-hunting
Programmer
Joined 9/20 '04. Wrote the original lobby/server, which was experimental at best. Currently working on rewriting the control system and embedding a much more useful GUI.
A.I. Programmer
04/08/16 - 05/04/25
Focused on improving the A.I. system.
GUI guy
I'm doing the in-game GUI (minimap, build menus, dialogues)